Berliner Boersenzeitung - At Texas arts and tech fest, virtual reality is perfectly human

EUR -
AED 4.096947
AFN 75.847994
ALL 99.438993
AMD 432.06613
ANG 2.01094
AOA 1040.125232
ARS 1077.223633
AUD 1.624012
AWG 2.007742
AZN 1.896804
BAM 1.961007
BBD 2.252883
BDT 133.334068
BGN 1.95655
BHD 0.420389
BIF 3229.117648
BMD 1.115412
BND 1.437918
BOB 7.710475
BRL 6.091379
BSD 1.115763
BTN 93.34608
BWP 14.661935
BYN 3.651497
BYR 21862.074574
BZD 2.249072
CAD 1.502638
CDF 3201.232428
CHF 0.943031
CLF 0.037064
CLP 1022.866404
CNY 7.843463
CNH 7.830248
COP 4626.226908
CRC 579.238163
CUC 1.115412
CUP 29.558417
CVE 110.982887
CZK 25.106794
DJF 198.687613
DKK 7.45608
DOP 67.20352
DZD 147.662371
EGP 54.325467
ERN 16.73118
ETB 133.570688
FJD 2.441855
FKP 0.849452
GBP 0.832861
GEL 3.028349
GGP 0.849452
GHS 17.545592
GIP 0.849452
GMD 76.963261
GNF 9620.427942
GTQ 8.624903
GYD 233.439898
HKD 8.683231
HNL 27.718595
HRK 7.583698
HTG 147.451556
HUF 394.557467
IDR 16907.414612
ILS 4.189989
IMP 0.849452
INR 93.261936
IQD 1461.189678
IRR 46964.421174
ISK 151.328165
JEP 0.849452
JMD 176.077573
JOD 0.790374
JPY 160.278568
KES 143.888742
KGS 93.942446
KHR 4543.072727
KMF 493.848765
KPW 1003.870139
KRW 1483.464527
KWD 0.34029
KYD 0.929869
KZT 535.12101
LAK 24633.873076
LBP 99885.141274
LKR 338.077763
LRD 216.696658
LSL 19.341003
LTL 3.293521
LVL 0.674702
LYD 5.29779
MAD 10.822282
MDL 19.475718
MGA 5075.124706
MKD 61.546628
MMK 3622.814563
MNT 3790.169817
MOP 8.947761
MRU 44.280874
MUR 51.164002
MVR 17.121242
MWK 1935.239997
MXN 21.550339
MYR 4.688024
MZN 71.246914
NAD 19.363185
NGN 1804.747839
NIO 41.030407
NOK 11.630646
NPR 149.353607
NZD 1.764213
OMR 0.429394
PAB 1.115763
PEN 4.206245
PGK 4.428717
PHP 62.49263
PKR 309.945049
PLN 4.259814
PYG 8684.060457
QAR 4.060936
RON 4.976079
RSD 117.104829
RUB 103.571146
RWF 1496.882861
SAR 4.184757
SBD 9.257168
SCR 14.982224
SDG 670.922778
SEK 11.29059
SGD 1.434201
SHP 0.849452
SLE 25.484155
SLL 23389.625529
SOS 636.899985
SRD 33.948124
STD 23086.775731
SVC 9.762925
SYP 2802.505961
SZL 19.363334
THB 36.46393
TJS 11.860696
TMT 3.915096
TND 3.396151
TOP 2.612402
TRY 38.070156
TTD 7.592161
TWD 35.590005
TZS 3046.190144
UAH 46.10052
UGX 4127.961771
USD 1.115412
UYU 46.523543
UZS 14232.656817
VEF 4040638.451829
VES 41.005149
VND 27444.711474
VUV 132.42395
WST 3.120323
XAF 657.703527
XAG 0.035383
XAU 0.000422
XCD 3.014456
XDR 0.825392
XOF 658.653597
XPF 119.331742
YER 279.243396
ZAR 19.32734
ZMK 10040.045301
ZMW 29.595591
ZWL 359.162199
  • RBGPF

    3.1000

    60.1

    +5.16%

  • CMSC

    -0.0201

    25.05

    -0.08%

  • CMSD

    -0.0550

    24.95

    -0.22%

  • SCS

    0.0150

    13.025

    +0.12%

  • JRI

    0.0410

    13.341

    +0.31%

  • RYCEF

    -0.0600

    7

    -0.86%

  • NGG

    -0.0900

    70.39

    -0.13%

  • BCC

    -0.6500

    141

    -0.46%

  • RELX

    -0.4000

    48.46

    -0.83%

  • BCE

    -0.1400

    34.96

    -0.4%

  • VOD

    -0.0250

    10.085

    -0.25%

  • GSK

    0.1050

    40.965

    +0.26%

  • AZN

    -0.1300

    77.01

    -0.17%

  • RIO

    2.9200

    67.5

    +4.33%

  • BTI

    0.1850

    38.085

    +0.49%

  • BP

    -0.0700

    32.79

    -0.21%

At Texas arts and tech fest, virtual reality is perfectly human
At Texas arts and tech fest, virtual reality is perfectly human / Photo: Julie JAMMOT - AFP

At Texas arts and tech fest, virtual reality is perfectly human

At South by Southwest -- the gargantuan Texas festival for cinema, music and tech -- artists this year embraced virtual reality as a way to better connect with humanity, not escape it.

Text size:

VR and augmented reality are often associated with video gaming, or the groundbreaking hardware races underway between tech titans like Apple and Meta -- though with little in the way of mass adaptation.

But for inventor Niki Smit, VR is an avenue for humans to express their emotions and explore their mental health, including through the normally explicitly tactile experience of art therapy.

After donning the usual headgear, the user of Smit's "Soul Paint" program is invited to "paint" their virtual body, using colors and lines to explore and express their inner reality.

"When I'm stressed, I clench my teeth -- so I draw this pulsating red thing near my jaws," Smit said, demonstrating the software.

"What we've been making here is an invitation to dive into yourself, to explore yourself," he said.

In a massive hall dedicated to VR, demonstrations invited conferencegoers to watch films and test video games, faces pressed against the VR headset.

But at Smit's stand, users emerged looking visibly moved, having smeared their virtual stomachs in sickly green or their heads in gray, and dancing to free themselves from downbeat emotions.

"VR is not an extension of film. VR is not an extension of video games. We're starting to find out it is a medium about your own human body," he said.

Victor Agulhon makes VR documentaries on topics ranging from top chefs to the Kennedy assassination.

"I can't see myself working in any other medium," he said.

"For me it's really this technology, specifically, that enables unprecedented things in terms of understanding and empathy."

- Immersive, interactive -

"There's an insatiable desire by humans to use storytelling as a way to understand our experience in this world... and you want it to be more immersive with higher interactivity," said Vince Kadlubek, during a panel on the future of entertainment.

Kadlubek is one of the founders of Meow Wolf, an artist collective that now specializes in giant art installations.

From video games to immersive art, a key way to win over audiences is through giving them more interaction and control, he said.

"I don't want to just go into somebody else's world and not have the ability to build something in it, that's so confined," he said, mentioning TikTok and Minecraft as examples of platforms making strides in that area.

For Voyelle Acker, too, immersion is key.

Her studio, Small Creative, develops virtual reality experiences for small groups, in particular to "bring culture to audiences who are sometimes far removed in terms of education or geography."

"Today, we can program anything we want," she said, but "it takes human intelligence to be artistic, to find the right connections."

Creators are in high demand. French automotive giant Valeo came to the conference, known as SXSW, to encourage them to invent the future of in-car entertainment.

Executives introduced a video game for passengers, which uses sensors, cameras and radar to recreate the vehicle's environment in real time -- but for play.

"We can imagine interacting with passengers in other cars, involving them in an experience, like sharing music," said Geoffrey Bouquot, Valeo's Chief Technology Officer.

- 'Cosmic turtle' -

"What can the magical feather dress do?" asked a computer in a mini-cinema showing an endless movie called "The Golden Key."

In this work, generative artificial intelligence continuously produces images, narration and voice, but viewers influence the result by answering questions.

"The magical feather dress transcends time and space -- woven from loose plastic floating in the ocean, the cosmic turtle repurposed this for good in the world," wrote an audience member.

The innovations on display in Austin, Texas, come as the rise of content-generating AI worries many artists, who fear being replaced by machines.

But Melissa Joyner, director of "Reimagined Volume III: Young Thang," doesn't think AI would have been able to produce her VR-bound animated film, inspired by a Nigerian tale.

Generative AI can be part of the process, but it "is not going to tell you I disagree, it's not another person you respect," she said.

(P.Werner--BBZ)